"use strict";
cc._RF.push(module, '82b55TxVEtEYbSZfd6tVnMG', 'gameMode_json');
// scripts/engines/managers/gameContent/gameMode_json.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SCENE_MODE = exports.GAME_MODE = void 0;
//
var GAME_MODE;
(function (GAME_MODE) {
    GAME_MODE[GAME_MODE["NORMAL"] = 0] = "NORMAL";
    GAME_MODE[GAME_MODE["CARD_COMPOSITION"] = 1] = "CARD_COMPOSITION";
    GAME_MODE[GAME_MODE["SHENQIHANZI"] = 3] = "SHENQIHANZI";
    GAME_MODE[GAME_MODE["WANGENG"] = 4] = "WANGENG";
    GAME_MODE[GAME_MODE["LIANXIAN"] = 5] = "LIANXIAN";
    GAME_MODE[GAME_MODE["FIGHTMDOE"] = 6] = "FIGHTMDOE";
    GAME_MODE[GAME_MODE["ONE_CHAR"] = 7] = "ONE_CHAR";
    GAME_MODE[GAME_MODE["RED_BLOCK"] = 8] = "RED_BLOCK";
})(GAME_MODE = exports.GAME_MODE || (exports.GAME_MODE = {}));
//场景类别
var SCENE_MODE;
(function (SCENE_MODE) {
    SCENE_MODE[SCENE_MODE["NORMAL"] = 0] = "NORMAL";
    //场景
    SCENE_MODE[SCENE_MODE["FIRE"] = 0] = "FIRE";
    //预制体
    SCENE_MODE[SCENE_MODE["PREFAB"] = 1] = "PREFAB";
})(SCENE_MODE = exports.SCENE_MODE || (exports.SCENE_MODE = {}));
//模式配置
var MODES = [
    {
        type: GAME_MODE.NORMAL,
        name: "normalMode",
        sceneName: "normalMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "射箭大师",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.CARD_COMPOSITION,
        name: "normalMode",
        sceneName: "normalMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "解压扑克",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.SHENQIHANZI,
        name: "normalMode",
        sceneName: "normalMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "神奇文字",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.WANGENG,
        name: "normalMode",
        sceneName: "normalMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "救救动物",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.LIANXIAN,
        name: "normalMode",
        sceneName: "normalMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "黄金矿工",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.FIGHTMDOE,
        name: "fightMode",
        sceneName: "fightMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "闯关模式",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.ONE_CHAR,
        name: "oneCharMode",
        sceneName: "oneCharMode",
        sceneMode: SCENE_MODE.FIRE,
        explain: "闯关模式",
        lookVideCount: 0,
    },
    {
        type: GAME_MODE.RED_BLOCK,
        name: "redBlock",
        sceneName: "redBlock",
        sceneMode: SCENE_MODE.FIRE,
        explain: "红木模式",
        lookVideCount: 0,
    }
];
var map = {};
var mapInit = function () {
    for (var index = 0; index < MODES.length; index++) {
        var element = MODES[index];
        map[element.type] = element;
    }
};
mapInit();
function default_1() {
    //
    return map;
}
exports.default = default_1;

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